Thursday, March 19, 2015
The third floor of my house designs at this point had turned into a sort of crafting station/guild gathering area. If the layout of this particular hodgepodge helps you, so be it.
The house decorating thing I wanted to point out is the icicles. It's a nice touch, viewed in the bottom right area of the house. In the bottom left you can see that I'd replaced the grass tiles in my design with random snow tiles, and put down snow statuettes from the holiday gift boxes. I didn't want a log house, but the reddish-brown oriental style walls accompanied by the charcoal blue roof tiling serves as an appropriate substitute, yes?
Friday, March 13, 2015
Alas! We have the same issue! At first I thought I might have just had some issues with my own client, so I closed and started up UO again. Then I ran outside the house several times. Nope. I put some carpet tiles outside on the reddish tiled porch, and everything was back to normal. How frustrating! The specific floor tile I had chosen was causing this issue.
I wasn't willing to change the flooring of my house design (it just went together so well, in my eyes!) so I decided to try and see if raising up the carpet (or bear rug) would fix my problem.
Now anyone who messes with add-ons or carpets knows that you can't use an interior decorating tool on the item. The game will tell you 'that isn't locked down' or other mumbo jumbo that basically means 'I don't wanna' (insert child's tantrum right here).
A good way around this is to use single tile gozas!
Place down your gozas wherever you want your carpet or rug. Using an interior decorator tool, raise each goza up by one. Once all of your gozas are raised, place your carpet/add-on items and viola! flooring issue is fixed. All that's left is destroying the gozas under your design. In the step 2. section of this image you can see that the carpet covers up most of the gozas under the middle of the carpet. I can't quite target those pesky goza tiles with ease. A good way to fix this is recall away (the point is to cross a server line so your house is no longer stored on the client cache), then come back. The gozas will be on top of the carpet and you'll be able to easily destroy them without worrying about your lovely carpet you worked so hard to place down.
Have you ever had to change a house design because something in your head didn't quite apply to the screen very well?
Tuesday, March 10, 2015
The room closest to the house sign will be the vendor shop. It'll mainly house plants and plant byproducts, with maybe one vendor selling miscellaneous goods. The room behind the counter will be my vendor storage and, for RP purposes, the 'office' of this house where my characters will do all her finances.
The room my character is in is one of the plant nurseries. I chose to set up the plants like this to force myself to limit how many plants I grow all at once. Also, it looks more practical. Right now I have 40 plants started. Even then, I think I may have planted too many given the amount of space I gave myself for putting the plants after they've matured.
When ransacking Atlantic's vendors for plant seeds, I was disappointed to find that I could not find as wide a variety as I initially thought I'd be able to. I was sure I would be able to start off with every plant, every color, every variety. Now I realize that was just wishful thinking on my part. Currently I'm growing plants that will not be cross-pollinated. I just need to build up a stock of seeds so I don't run out of a certain type while trying to cross and create new varieties of plants. I know a lot of older cross-pollination charts are outdated or useless, mainly when dealing with the cactus varieties of plants, so I'll keep an eye out on vendors for the cacti seeds.
Phew, looking at all this makes me realize that I've gotten quite a lot done in the past several days!
Friday, March 6, 2015
Side note: I did the series of quests that were added in as a way for Mesanna to give house spots in the Stygian Abyss. I ended up 'winning' on TC. I never claimed the house spot, though. Instead I just displayed my winning item (I don't even remember what it was you got that signified you won) on the steps of this house spot proudly.
Now for some more memories!
The game has changed a lot since then, and if anybody wants population levels even remotely similar to these days they're forced to migrate to Atlantic. Even then it's not the same if your last memories of UO are of much higher population times.
I hope the recent announcement of a new expansion pack is good news. On one hand that should mean that the future of UO (ie: closing down the servers) isn't in jeopardy. On the other, the Stratics forums have some worries about how vague they were in their recent Dev video. My experience with any MMO forum is that the really big complainers will always be there to find the negative side of something, so I take these concerns with a grain of salt. I choose to see the positive side - that UO is going strong enough that there is still new content.
Thursday, March 5, 2015
Here I want to partially illustrate the use of plants and decorations to help breakup the monotony of grass/flooring, as well as introduce the use of rocks to soften the edges of a river (look around the health bars and you'll get a vague idea of this).
While I've already randomly placed different grass tiles to make sure the ground doesn't look too repetitive (look around outside the house foundation for an illustration of this), that sometimes isn't enough to look good (in my opinion). While to some people the ground may look cluttered, I feel a better descriptor may be 'active.' There is a nice splattering of plants and different 'sparklies' (remember the poppy dust?). I also have some leftover spiderwebs and thanksgiving-type decorations, really showing how I was in this time transitioning from a Halloween look to a Thanksgiving look. This is the year that the Developers introduced turkeys, and my goodness those were fun to tackle!
Wednesday, March 4, 2015
As for the actual information on the signs, the first row will always be the Apartment number. The second row will either say "Vacant" or the name of the tenant. The third row will show the monthly/weekly rates, and I'll still work on that. I just wanted to put some basic information in for the screenshot. I don't really plan to make money on this. I want my prices to be fair. This isn't the real world; I have no need to report constant income on any adventures I take. My regular gameplay tends to bring in gold anyway.
I want to show the bare greenhouse, but I'm afraid that looking at it bare will make me forget the plans I'd had for it and decide it isn't 'greenhouse-y' enough. I'll most likely spend today decorating the both of these houses and then check back in tomorrow on whether my greenhouse idea ended up being a success.
Tuesday, March 3, 2015
Monday, March 2, 2015
I'm keeping an eye out for a good deal on some more garden beds, but I'm thinking at this point I'll just have to suck it up and shell out the $20 for 3 on the Origin store. It's almost time for me to start gathering the seeds. Right now the max any plant will have is 2.
One of my palms ended up mutating, so I'm getting 8 white small palms. If I recall correctly, white plants are very popular so that's a bonus for me. This is Lake Austin, however, so that does mean this whole venture is probably not going to be profitable. That's perfectly fine with me. I just want to grow plants.
I caught myself thinking this morning while tending these plants that I'd bitten off more than I could chew in terms of how many plants I'd grown. I had to laugh at myself after that, because I've done sooo many more plants than this in one go.
I'm thinking about starting up some plants on Atlantic. The only issue this will present is I'll have to remember to tend plants on two shard every single day. Wish me luck :)